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From Lathestone · Opening 2027

The family adventure journal.

For growing up curious and kind.

A private place to write down what your family did, pin where you went, keep the photos that matter with the story around them, and find small real-world quests to try together. Grandparents follow along for free.

Private beta
Swansea & Gower · Jan 2027
Public launch
Easter holidays 2027
The Clan Path Journal on a laptop: a featured entry called “Alfie flies” with a painted mountain scene, a short story about learning to ride a bike, and a voice note.

Why it exists

Thousands of photos. None of the story.

Clan Path began at home in Swansea. Mike, Sarah, their son Jax and Belle the dog had camera rolls full of pictures and almost nothing about the days themselves: who was there, what happened, why that rock pool mattered.

Photo apps kept the pictures. WhatsApp scattered them. Social media wanted them public. So Mike started building something else: a journal that reads like the family's own book, a map of where they'd been with every pin placed by hand, and quests to try together, from learning to ride a bike to finding a puffin.

A few photos with the story around them beat a thousand without.

Inside Clan Path

Three rooms. Home, Journal, Quests.

Home shows the family's latest and anything waiting on a grown-up. The Journal keeps the days. The Quest Board suggests what to do next.

One entry for every day worth keeping.

Words, photos, a one-minute voice note, who was there and, if you like, a place on the map. A trip of several days becomes an expedition, with an entry for each day.

  • Children can write drafts; a grown-up publishes
  • Browse by month, on the map, or by photo
  • Reads like a book, not a feed
The Journal room: a featured entry with a painted cover, a short story and a voice-note player, above the month's other entries.

Quests

How big an adventure, not how good a child.

Every quest has a rarity and one of ten categories. Neither is a score. They help a family pick something that suits the day.

  1. Common

    An hour or an afternoon. Bake a loaf, spot five birds.

  2. Rare

    A little planning. An autumn leaf hunt, a family meal.

  3. Epic

    A proper day out. Climb a lighthouse, keep a diary for a week.

  4. Legendary

    Once in a childhood. Ride without stabilisers, sleep away from home.

Ten kinds of adventure

  • AgilityMovement, sport and balance
  • SurvivalCamping, maps and fire
  • WaterSwimming, paddling, safety
  • CraftMaking, building, art
  • WisdomReading, puzzles, calm
  • JourneyTrips and new places
  • FeastCooking and new tastes
  • NatureAnimals, plants, bugs
  • HonorKindness and helping
  • DutyLife skills and chores

Every quest is written to be

  • Free or nearly free. Most need no money and no car.
  • A way in for every child, with accessible variants.
  • Safety notes for anything near water, heights, fire or roads.
  • Written for every family shape. No assumed garden, culture or faith.

Who sees what

Private by default. Shared on purpose.

Every entry has a visibility, from the narrowest circle outwards. Nothing in Clan Path is public, and photos of children never leave the people you choose.

Choose a visibility

Family who follow along. They're always free, they can cheer and leave kind notes, and they can't change a thing.

And for everyone else, a share link.

Need to show one day to someone without an account? A share link opens a single entry, or one expedition, and nothing more.

For grandparents

Up late, Grandma? Here's what they've been up to.

Patrons get a calm Home with the family's latest, the whole story behind each photo, and a place to leave a kind note. Up to twenty per clan, free on every plan, with no feed to scroll and nothing to buy.

A grandparent's Home on a phone: “Up late, Grandma. Here's what The Ashbys has been up to”, with the latest Journal entry.
Kind notes under a Journal entry on a phone: Grandma Rose writes “I've watched the video five times now. So proud of you, my brave boy!”

For schools, clubs and places

Quests flow in. Nothing flows back.

Schools, scout groups, clubs, museums, parks and councils can send quests into Clan Path. A family chooses what to bring in. Nothing about the family ever goes back out.

Schools, scouts, teams and clubs

Groups

Keep rosters that children join with a code, once a Guardian says yes. Send quests and outings home, and see totals only: “18 of 22 marked done”, never which child.

A Group Hub roster for “Year 4 Otters” at a primary school: quests sent home with totals done, a child asking to join, and a roster code.

Museums, castles, parks and councils

Places

Publish quests and trails with QR posters and your own souvenir stamp. Impact shows how many families saved and completed them, with any count under five hidden.

A Place Hub for Hartwell Castle: totals for families who saved something and quests completed, with counts under five shown as “<5”.
Groups & Places

Into the clan

  • Quests and trails
  • Outings and due dates
  • Souvenir stamps

Back to partners

  • Totals only
  • No names or photos
  • No pins or Journals
Your clan
The one-way valve: partners are verified by the Clan Path team before families can see them, and families can report any quest.
A Place quest on a phone: “Find the dragon carved in the gatehouse” at Hartwell Castle, with its souvenir stamp and a note that the castle only sees totals.

Our promises

Published here. Kept in the product.

  • Private and never sold

    No adverts. We never sell or share family data. No tracking, no location access, and photos of children are never public.

  • Fair and honest

    Whole-number prices with no hidden costs. Cancelling is as easy as joining. No guilt wording and no pressure tricks.

  • Yours to keep

    Download everything, any time, on any plan: Journal, photos, voice notes, passports and quests, readable offline. If Clan Path ever closes, you get at least six months' notice.

  • Good for everyone

    At least half of profit to charity, written into the company's articles. No comparing children. Built to meet WCAG 2.2 AA, with an accessibility audit before launch.

What Clan Path will never do

  • Show adverts, or sell or share family data
  • Ask for your device's location, or check quests by GPS or proof
  • Make photos of children public
  • Add private messaging
  • Add points, streaks, leaderboards or anything that compares children
  • Let AI read, analyse or learn from your Journal, photos or voice notes
  • Give children an AI to talk to, or make AI images of children
  • Let any organisation read a family's content

AI, kept in its place

Ideas from Claude. A grown-up always decides.

Clan Path's optional helpers, starting with quest ideas, use Claude, made by Anthropic. Claude is never pointed at what a family keeps.

  • Never on family memories

    No Journal, photos, voice notes, children's names, faces or location. Ever.

  • You see what's sent

    Before anything goes, a grown-up sees exactly what Claude will see.

  • A person approves it

    Nothing Claude suggests is saved until a grown-up accepts it, and every idea is labelled.

  • Optional, and grown-ups only

    Every part of Clan Path works without it. Children never use it.

Plans

A generous free plan. A fair one for more.

The same whole number in pounds, euros and dollars. A year costs ten months.

Who it's for
Billing

For getting started

Starter

Free

  • 2 grown-ups and 2 children
  • 2 GB for photos and voice notes
  • Patrons free, up to 20
  • 5 share links
  • Download everything, any time

For the whole family

Supports the pledge

Clan Plus

£5a month

or £50 a year

  • Up to 4 grown-ups and 8 children
  • 25 GB for photos and voice notes
  • Patrons free, up to 20
  • 50 share links
  • Download everything, any time

Nothing is charged during the beta, and beta families get a year of Clan Plus free.

Can't afford Clan Plus? Ask, and it's free. No proof needed.

Going over a limit never takes anything away. Everything stays; only adding more waits.

Planned prices for launch. They'll be confirmed before billing is switched on.

A community interest company

Built so it can never be sold off.

Clan Path will be run by Clan Path CIC, a community interest company limited by guarantee and owned by Lathestone. It has no shares and can't pay dividends.

  • At least half to charity

    Written into the company's articles. The rest is reinvested in Clan Path.

  • Locked to the community

    The code, name and domain sit under a permanent asset lock. They can't be sold for private gain.

  • Published every year

    A yearly impact report: families, quests done, money given and to whom, and what we learned.

  • No investors, no exit

    No venture capital, so nobody can push it towards adverts or data. It's built to last, not to sell.

  1. The studio

    Lathestone

    Mike's values-first software studio in Swansea. It holds Clan Path for stewardship, not income.

  2. The product

    Clan Path CIC

    A community interest company with no shares and no dividends. Its code, name and domain are locked to the community for good.

  3. The pledge

    Charities

    At least half of Clan Path's profit, written into its articles. The rest goes back into Clan Path. Published every year.

Lathestone Ltd and Clan Path CIC are being formed in January 2027. Until then, Clan Path is Mike's personal project, and its code, name and domain will be assigned to the CIC when it exists.

The road to launch

Starting in Swansea. Open to all by Easter.

  1. Autumn 2026

    Finishing the app

    Download everything, email, photo storage, and 100 quests and 15 challenges researched around Swansea and Gower. Safety and privacy assessments, and an accessibility audit.

  2. January 2027

    Private beta

    Lathestone Ltd and Clan Path CIC are formed. Twenty to thirty families in Swansea and Gower, with the first schools, clubs or venues.

  3. Easter holidays 2027

    Public launch

    Open to everyone. Beta families keep a year of Clan Plus free.

  4. Later in 2027

    Growing carefully

    Welsh language, iOS and Android apps, printed keepsake books, and more Places and Groups.

Questions

The things families ask first.

When can we start using Clan Path?

A private beta opens in Swansea and Gower in January 2027 with twenty to thirty families. The public launch is planned for the Easter holidays 2027. If you'd like to be considered for the beta, get in touch.

What ages is it for?

The Journal works from a baby's first days. Quests suit children from about four. A child's profile grows with them, into their own login as a teenager.

Do grandparents have to pay?

No. Patrons, like grandparents, aunts and godparents, are free on every plan, up to twenty per clan.

Is it safe for children?

Children are never public. There's no messaging, no public profile and no strangers. Other families only ever see a child's drawn avatar and first name, and only if you've linked with them. Clan Path is being built to meet the ICO Children's Code and the Online Safety Act, with a children's-privacy specialist review before launch.

Does it work on phones?

Yes. Clan Path is a web app that works in any modern browser, and you can add it to your home screen. iOS and Android apps are planned after launch.

Where is our data kept, and can we take it with us?

Clan Path is hosted in the EU. You can download everything, on any plan, at any time: a ZIP of the Journal, photos, voice notes, passports and quests that you can read offline.

Who's behind it?

Mike Puckett, a dad and software developer in Swansea, through Lathestone. Clan Path is built by a parent, shaped by families, with expert review under way.

Can our school, club or venue take part?

Yes. Groups and Places both have free plans. During the beta we're starting with a small number of partners in Swansea, so get in touch if you'd like to be one of them.

Follow along

Be there when the path opens.

The beta starts in Swansea in January 2027. Families, schools, clubs and places are all welcome to ask.