Lathestone grew out of a simple pattern: businesses capable of more, held back by workflows and tools that almost fit. Someone has to sit with the real problem long enough to fix it properly. That is the work I do.
I have done it for independent operators who needed something reliable and unfussy — and inside a global travel company, where an AI system I led became the most-used internal tool, won Employee of the Year, and is shaping how they build what comes next. Today I hold a global technical role, working with teams across the world.
Somewhere in the middle of all that, I became a dad — and noticed how few apps for kids were built for kids, rather than for engagement numbers. FableLoom and ClanPath came out of that. Same craft. Same insistence on getting the problem right.
Where I learned that most problems are really communication problems — and that the person using the tool matters more than the tool.
Building games taught me to sweat the feel of a thing. A mod I made found its way into a AAA title.
Accessibility software and an e-learning platform — work where getting it right genuinely changes someone's day.
Tools for content creators, and hands-on hardware and technician work at Amazon. I like knowing how the whole stack behaves.
A coffee shop's website. A driving instructor's booking tool. When the operation is lean, the tool still has to be right.
I led the build of an internal AI tool at a global travel company — turning customer complaints into clear, translated resolutions. It became the most-used internal tool there and won Employee of the Year.
I have spent years building and delivering AI governance and compliance training for enterprise teams — policy materials, staff workshops and executive briefings — as AI regulation went from theoretical to law. I work with AI every day, in small operations and at global scale, and staying current on the rules is part of the job.
See AI ComplianceI work in a global technical role with teams worldwide. Vista — demoed to one of the world's largest travel companies — is shaping how they think about their future systems.
FableLoom and ClanPath were built for my own kid, with real experts, because I wanted something with no pressure mechanics in it — nothing designed to keep a child (or a parent) hooked. If it's good enough for my family, it's good enough to share.